![]() ![]() It could be worth testing a few games that are demanding on the CPU after swapping in something like a Ryzen 1200 or an Athlon, or maybe just disabling some cores and SMT and cutting the clock rate back to achieve similar results.Īnother thought is that if the benefits are entirely on the VRAM management side of things, a 2080 Ti wouldn't likely see much benefit due to it having more VRAM than current games require, especially at 1080p. After all, it sounds like this feature is moving VRAM management to be handled by the GPU, so there could possibly be gains on the CPU side of things. Perhaps there's more of a performance difference when the game is starved for CPU resources, such as can be seen in some titles with a four-threaded processor, like Battlefield V. ![]() It could be that both of these processors are too fast, or have too many threads to show any difference. Or perhaps I should have dug out a slower CPU or disabled some cores and threads.That was my first thought when you mentioned testing with the 1050, but nothing about testing another processor. Benchmark test gpu gtx 970 vs gtx750 Pc#Your time will be better spent playing games than trying to figure out when you should enable or disable hardware scheduling-and rebooting your PC between changes. For most people, however, it appears to be a wash. If you're serious about squeezing out every last bit of performance possible, maybe for a benchmark record, you can try enabling or disabling the feature to see which performs best for the specific test(s) you're running. In other words, the one or two cases where performance did improve are cancelled out by performance losses in other games. The 3900X with RTX 2080 Ti did benefit, but only to the tune of 0.06%. The 9900K with RTX 2080 Ti performance is 0.03% slower, and the GTX 1050 with the 9900K performed 0.73% slower. I'll leave that testing for someone else for now.Īt present, across five tested games using multiple APIs, on average (looking at all nine or ten tests), the change in performance is basically nothing. Or perhaps I should have dug out a slower CPU or disabled some cores and threads. Benchmark test gpu gtx 970 vs gtx750 driver#This is a new API and driver feature, however, so perhaps it will prove more beneficial over time. Except, it seems just as likely to hurt performance as well. What to make of all of this, then? Nvidia now supports a feature that can potentially improve its performance in some games. The GTX 1050 showed slightly worse performance with hardware scheduling this time. 99th percentile fps on the 3900X only improved by 2%, however, so while hardware scheduling helped, it's not quite in the expected fashion-i.e. Hardware scheduling meanwhile gave a slight boost in performance on the 9900K, and a larger 5% boost to average framerates with the 3900X. Performance was universally better with Vulkan, as shown in the above chart. We ran each test multiple times, discarding the first run and then selecting the best result of the remaining two runs (after confirming performance was similar, and it was).įinally, we have Red Dead Redemption 2, running under the Vulkan and DX12 APIs. All testing was conducted at 1920x1080 with ultra settings, except for Red Dead Redemption 2 on the GTX 1050-it had to use 'medium' settings to run on the 2GB card. We also tested with every possible API on each game, just for good measure. Obviously there are a ton of potential combinations, but this should be enough to at least get us started. Thinking perhaps a low-end GPU might benefit more, we also went to the other extreme and tested a GTX 1050 card with the 9900K. We used an RTX 2080 Ti as the main test GPU, and ran the benchmarks with both Core i9-9900K and Ryzen 9 3900X. We selected five games out of our current GPU test suite, then ran benchmarks with and without hardware-accelerated GPU scheduling enabled on a few test configurations. Information circulating on the web suggests GPU hardware scheduling could be quite useful, but we decided to investigate further. ![]()
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